![]() ![]() The same could be said of the boss fights but they more than make up for it in sheer scale and wow factor. Often we’re up against several of the same types, and I felt that when there were too many of these at once it slowed to combat down too much as I was focussed on hitting one enemy very specifically rather than blasting my way through several at once. We’re able to parry these which is needed to reduce their defences and open them up for an attack, but some of them felt far too bullet spongy to really be engaging to fight. The average grunts are easy enough to take down in a few hits and don’t really put up much of a fight, whereas we’re slowly introduced to newer foes that use shields or rapid melee attackes. We’ve got the toys then, but how does the competition fare? Well, it’s a mixed bag if I’m honest. I ended up resorting to just a few moves and eschewing the rest in favour of simplicity. Often a combo of button presses and holds, it’s too easy to get mixed up in the action and pull off the wrong move. Using these can still be a bit fiddly as they were in Bright Memory mind. It’s worth hunting these out as they bestow some cool new toys for us to play with, including an explosive punch and a tornado sword attack that both absolutely slayed. These were my go to bits of kit before and they remained so in Infinite.Īll of the above can be upgraded with new moves and powers using the collected totems in each stage. The latter meanwhile is a versatile bit of kit, with a force blast, pull, and more later on that can turn the tide in our favour in a pinch. The former is capable of dealing massive damage to enemies and even suspending her and them in the air for sustained attacks. Outside of the pistol, shotgun, rifle, and sniper – themselves all with secondary ammo types to find and use, including a frankly ludicrous explosive shotgun shell that made light work of some of the bosses – we get what amounted to my favourite part of her arsenal – her blade and EXO glove. Combined with a handful of easily accessible weapons she is a force to be reckoned with. ![]() Protagonist Shelia is a nimble bugger, able to double jump, strafe dodge roll, and close gaps between her and enemies with ease. It’s also not just how good the action looks that makes it impactful. Even the lowly pistol does some damage and looks and feels satisfying to use. Sparks fly, enemies explode into chunks, armour and shields whittle down, and gun and sword impacts feel meaty and devastating as a result. All the flashy visuals and effects serve to make the actual combat feel ferocious and impactful. It’s not just how good it looks on its own though. A 120 fps mode without RT is available for those lucky enough to have such displays too, though I am not such a person unfortunately. Running at a smooth 60fps with Ray Tracing is a sight to behold, and more than makes up for some repetitive asset use or fairly simply designed combat arenas. ![]() All sorts of technical buzzwords could be used here to describe it but to keep it simple – it looks bloody fantastic. I felt that previously some of the effects were a bit overblown at times, but here I think they are seamlessly integrated on top of the ridiculously fast action. ![]() Let’s start off on the high notes, shall we? Instantly, it’s apparent that the visual make up of Bright Memory Infinite is far better than the previous outing. Infinite is far more detailed, fleshed out, and simply fun than the brief slice we got before, though there’s still room for improvement that mean it’s not quite the balls to the wall blockbuster we were hoping for. Has FYQD Studio used this time to improve and expand, or are we looking at a underwhelming realisation of what could have been? Nearly two years later, we’ve finally gotten our hands on the title that had people talking way back when the next gen system was announced. TL,DR: it had potential but also plenty to improve upon ready for the big release. #BRIGHT MEMORY INFINITE PS4 SERIES#At the launch of the Xbox Series X we were treated to a fun – but slight – taster for Bright Memory Infinite in its prequel (our review of that can be found here). ![]()
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